

Likewise, and even more frustrating, it’s next to impossible to map the neighbor’s behavior. Sometimes broken windows and stacked crates stay that way. But it’s not always clear how much progress is lost. The penalty for being caught by him isn’t too rough you just restart a level with some or all of your progress intact. I wish this kind of imagery was attached to a better game.Īround these obstacles is the inscrutable neighbor. Or maybe it’ll hit you so hard that your character does the flying! The physics are so world-class wonky, on top of the imprecise item control, it’s hard to know what to expect. Or maybe it’ll bounce so hard it flies 30 feet in the air. Maybe you’ll huck a box as gently as possible into a wall or the ground only to have it phase through solid matter thanks to the game’s serious clipping issues. That becomes an issue almost immediately in the game’s very first puzzle, which calls for careful crate stacking. There’s no option to drop objects you pick up, for instance, only varying degrees of hurling them. But it’s really a puzzle game-one where you poke around for the right objects to open the right doors or flip the right switches at the right times. You need to dodge the clutches of the mustachioed neighbor or face being teleported back to the beginning of a given level. Hello Neighbor is nominally a stealth game. That quickly becomes a problem as you realize nothing works as it should, from avoiding your pursuer to stacking crates to sneak in through windows. There’s also no tutorial or anything like a basic breakdown of the controls, either.

It has to be, since there isn’t really any dialogue in Hello Neighbor.

It’s your job to learn who or what.Īll of this is implied through imagery. His titular neighbor has shoved a shrieking somebody (or something) into his basement. The player character, a young boy presumably native to the breezy street where the game takes place, sees something he shouldn’t. Empty, twisted cookie-cutter houses embody a cartoonish paranoia. It’s like a suburban take on Rear Window set in the world of Psychonauts’ Milkman Conspiracy. That’s a shame, because the premise is promising enough. As of now, the first-person stealth puzzler is the worst game I can remember covering in a long time.

I can only pray that it will be the worst. Hello Neighbor won’t be the very last game I review this year.
