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Traveller rpg name generator
Traveller rpg name generator












traveller rpg name generator

For example, when solo gaming I need a lot of 2d6 and percentage dice rolls, as well as random answers to Yes/No type questions, so I keep the bottom portion of the list dedicated to those types of answers. This actually worked out well because now the desired information can be grouped together based on most frequently needed information. Pretty soon the list was limited to the height of my monitor display and I had to convert the list from static to a pull-down menu style interface. It initially started out as a static list of about a dozen items character names, place names, random words, dice rolls, etc. I needed a place to generate short, simple answers to short simple questions. Probably the biggest workhorse of the entire spreadsheet, this list started out as the List of Many Things, and got it's name from the famous D&D magic item, the Deck of Many Things.

traveller rpg name generator traveller rpg name generator

Finally, the table generates two real world animals to be used as additional inspiration. The arms and legs portion needs to be re-written, as I am almost always disappointed with the results. A random animal description is provided and includes any special abilities the animal may have, what value if any the animal may have, and rumors about the animal. Animal stats are generated per Supplement 2 and generation is tied to the terrain chosen in the weather generator. The spreadsheet generates an animal whether or not there is an encounter. The initiative roll is not terribly sophisticated as it does not take into account things like PC party size, PC party vehicle, general PC noise level, animal camouflage or stealth, etc. If the animal has surprise it lists what the animals first action would be. It checks for encounters twice per day (daytime and nighttime) and determines surprise and initiative. The Animal Encounters basically duplicates information found in Supplement 2. All events have a description and a brief note on how it affects game play. If no terrain event occurs, an optional non-terrain event is picked at random from a growing list - currently about thirty. Terrain events follow the rules per Supplement 2 - Animal Encounters, so an event occurs on a roll of 10 on 2d6. The output is daily high and low temperatures and sky conditions.Įach terrain type also includes four randomized custom events. It is not very sophisticated, but each portion adds modifiers which affect the outcome. This is a simple temperature and weather generator based on the terrain type, level of development, latitude, season, and atmosphere. Weather is something I often overlook in gaming.














Traveller rpg name generator